PLAYERUNKNOWN'S BATTLEGROUNDs
BEST GAME FROM MY OPINION IS PUBG.
PUBG is an online multiplayer battle royale game developed
and published by PUBG Corporation, a subsidiary of South
Korean video game company Bluehole.
and published by PUBG Corporation, a subsidiary of South
Korean video game company Bluehole.
PUBG was first released for Microsoft Windows via Steam's
early access beta program in March 2017, with a full release
in December 2017. PUBG was also released by Microsoft
Studios for the Xbox One via its Xbox Game Preview program
that same month, and officially released in September 2018.
A free-to-play mobile version for Android and iOS was released
in 2018, in addition to a port for the PlayStation 4. A version of
PUBG for the Google Stadia streaming platform was released
in April 2020. Battlegrounds is one of the best-selling and
most-played video games of all time. As of December 2019,
the PC and console versions of the game have sold over 60
million units, in addition to PUBG Mobile having crossed 600
million downloads.
early access beta program in March 2017, with a full release
in December 2017. PUBG was also released by Microsoft
Studios for the Xbox One via its Xbox Game Preview program
that same month, and officially released in September 2018.
A free-to-play mobile version for Android and iOS was released
in 2018, in addition to a port for the PlayStation 4. A version of
PUBG for the Google Stadia streaming platform was released
in April 2020. Battlegrounds is one of the best-selling and
most-played video games of all time. As of December 2019,
the PC and console versions of the game have sold over 60
million units, in addition to PUBG Mobile having crossed 600
million downloads.
GAMEPLAY OF PUBG
Each match of PUBG starts with players parachuting from a
plane onto one of the four maps, with areas of approximately
8 × 8 kilometres (5.0 × 5.0 mi), 6 × 6 kilometres (3.7 × 3.7 mi),
and 4 × 4 kilometres (2.5 × 2.5 mi) in size. The plane's flight path
across the map varies with each round, requiring players to quickly
determine the best time to eject and parachute to the ground. Players
start with no gear beyond customized clothing selections which do not
affect gameplay. Once they land, players can search buildings,
ghost towns and other sites to find weapons, vehicles, armor, and
other equipment. These items are procedurally distributed throughout
the map at the start of a match, with certain high-risk zones typically
having better equipment. Killed players can be looted to acquire their
gear as well. Players can opt to play either from the first-person or
third-person perspective, each having their own advantages and
disadvantages in combat and situational awareness; though
server-specific settings can be used to force all players into one
perspective to eliminate some advantages.
plane onto one of the four maps, with areas of approximately
8 × 8 kilometres (5.0 × 5.0 mi), 6 × 6 kilometres (3.7 × 3.7 mi),
and 4 × 4 kilometres (2.5 × 2.5 mi) in size. The plane's flight path
across the map varies with each round, requiring players to quickly
determine the best time to eject and parachute to the ground. Players
start with no gear beyond customized clothing selections which do not
affect gameplay. Once they land, players can search buildings,
ghost towns and other sites to find weapons, vehicles, armor, and
other equipment. These items are procedurally distributed throughout
the map at the start of a match, with certain high-risk zones typically
having better equipment. Killed players can be looted to acquire their
gear as well. Players can opt to play either from the first-person or
third-person perspective, each having their own advantages and
disadvantages in combat and situational awareness; though
server-specific settings can be used to force all players into one
perspective to eliminate some advantages.
DEVELOPMENT OF PUBG
PUBG concept and design was led by Brendan Greene,
better known by his online handle PlayerUnknown, who
had previously created the ARMA 2 mod DayZ: Battle
Royale, an offshoot of popular mod DayZ, and inspired
by the 2000 Japanese film Battle Royale. At the time he
created DayZ: Battle Royale, around 2013, Irish-born
Greene had been living in Brazil for a few years as a
photographer, graphic designer, and web designer, and
played video games such as Delta Force: Black Hawk
Down and America's Army. The DayZ mod caught his
interest, both as a realistic military simulation and its
open-ended gameplay, and started playing around with
a custom server, learning programming as he went along.
Greene found most multiplayer first-person shooters too
repetitive, considering maps small and easy to memorize.
He wanted to create something with more random aspects
so that players would not know what to expect, creating a
high degree of replayability; this was done by creating vastly
larger maps that could not be easily memorized, and using
random item placement across it. Greene was also inspired
by an online competition for DayZ called Survivor GameZ,
which featured a number of Twitch and YouTube streamers
fighting until only a few were left; as he was not a streamer
himself, Greene wanted to create a similar game mode that
anyone could play. His initial efforts for PUBG on this mod
were more inspired by The Hunger Games novels, where
players would try to vie for stockpiles of weapons at a central
location, but moved away from this partially to give players a
better chance at survival by spreading weapons around, and
also to avoid copyright issues with the novels. In taking inspiration
from the Battle Royale film, Greene had wanted to use square safe
areas, but his inexperience in coding led him to use circular safe
areas instead, which persisted to Battlegrounds.
better known by his online handle PlayerUnknown, who
had previously created the ARMA 2 mod DayZ: Battle
Royale, an offshoot of popular mod DayZ, and inspired
by the 2000 Japanese film Battle Royale. At the time he
created DayZ: Battle Royale, around 2013, Irish-born
Greene had been living in Brazil for a few years as a
photographer, graphic designer, and web designer, and
played video games such as Delta Force: Black Hawk
Down and America's Army. The DayZ mod caught his
interest, both as a realistic military simulation and its
open-ended gameplay, and started playing around with
a custom server, learning programming as he went along.
Greene found most multiplayer first-person shooters too
repetitive, considering maps small and easy to memorize.
He wanted to create something with more random aspects
so that players would not know what to expect, creating a
high degree of replayability; this was done by creating vastly
larger maps that could not be easily memorized, and using
random item placement across it. Greene was also inspired
by an online competition for DayZ called Survivor GameZ,
which featured a number of Twitch and YouTube streamers
fighting until only a few were left; as he was not a streamer
himself, Greene wanted to create a similar game mode that
anyone could play. His initial efforts for PUBG on this mod
were more inspired by The Hunger Games novels, where
players would try to vie for stockpiles of weapons at a central
location, but moved away from this partially to give players a
better chance at survival by spreading weapons around, and
also to avoid copyright issues with the novels. In taking inspiration
from the Battle Royale film, Greene had wanted to use square safe
areas, but his inexperience in coding led him to use circular safe
areas instead, which persisted to Battlegrounds.
RELEASING OF PUBG
PUBG FOR WINDOWS
Bluehole used closed alpha and beta periods with about
80,000 players to gauge initial reaction to the gameplay
and adjust balance prior to a wider release. Just prior to the
early access phase on Steam, Bluehole opened a few servers
and invited some popular live streamers of similar games to try it
out as to start gaining interest. Early access for the Windows version
of PUBG launched on March 23, 2017. This period was planned to last
approximately six months, originally aiming for a September 2017
release. In July 2017, Greene announced that they would need to
extend the early access period by a few months, continuing to release
updates on a regular basis, with plans to still release by the end of 2017,
as committing to this original period "could hinder us from delivering a fully
featured game and/or lead to disappointment within the community if the launch
deadline is not met". Initially, Bluehole had expected that they would just gain
enough players through early access of PUBG to smooth out the gameplay, and
only when the game PUBG was completed, they would have started more
marketing for the title. The sudden interest in the game from early access
exceeded their expectations, and put emphasis on the stability of the game
and its underlying networking alongside gameplay improvements. Through
August 2017, these updates generally included a major weekly patch alongside
major monthly updates that provided key performance improvements. However,
from August onward Bluehole backed off the rate of such patches, as the high
frequency has led to some quality control issues, and the developers rather make
sure each patch content is well-vetted by the community before providing new updates;
this did not change their plans for a 2017 release, where it fully released out of early
access on December 20.
80,000 players to gauge initial reaction to the gameplay
and adjust balance prior to a wider release. Just prior to the
early access phase on Steam, Bluehole opened a few servers
and invited some popular live streamers of similar games to try it
out as to start gaining interest. Early access for the Windows version
of PUBG launched on March 23, 2017. This period was planned to last
approximately six months, originally aiming for a September 2017
release. In July 2017, Greene announced that they would need to
extend the early access period by a few months, continuing to release
updates on a regular basis, with plans to still release by the end of 2017,
as committing to this original period "could hinder us from delivering a fully
featured game and/or lead to disappointment within the community if the launch
deadline is not met". Initially, Bluehole had expected that they would just gain
enough players through early access of PUBG to smooth out the gameplay, and
only when the game PUBG was completed, they would have started more
marketing for the title. The sudden interest in the game from early access
exceeded their expectations, and put emphasis on the stability of the game
and its underlying networking alongside gameplay improvements. Through
August 2017, these updates generally included a major weekly patch alongside
major monthly updates that provided key performance improvements. However,
from August onward Bluehole backed off the rate of such patches, as the high
frequency has led to some quality control issues, and the developers rather make
sure each patch content is well-vetted by the community before providing new updates;
this did not change their plans for a 2017 release, where it fully released out of early
access on December 20.
PUBG FOR XBOX
Greene was part of Microsoft's press conference during E3 2017 to announce
that PUBG would be coming to Xbox One as a timed console exclusive sometime
by the end of 2017, using the Xbox Game Preview early access approach to test it.
that PUBG would be coming to Xbox One as a timed console exclusive sometime
by the end of 2017, using the Xbox Game Preview early access approach to test it.
PUBG FOR MOBILE
Following the Chinese publication deal for the Windows version, Tencent Games
and PUBG Corporation additionally announced that they were planning on releasing
two mobile versions based on the game in the country. The first, PUBG: Exhilarating Battlefield,
is an abridged version of the original game, and was developed by LightSpeed & Quantum
Studio, an internal division of Tencent Games. The second, PUBG: Army Attack,
includes more arcade-style elements, including action taking place on warships,
and was developed by Tencent's Timi Studio. Both versions are free-to-play, and
were released for Android and iOS devices on February 9, 2018.
and PUBG Corporation additionally announced that they were planning on releasing
two mobile versions based on the game in the country. The first, PUBG: Exhilarating Battlefield,
is an abridged version of the original game, and was developed by LightSpeed & Quantum
Studio, an internal division of Tencent Games. The second, PUBG: Army Attack,
includes more arcade-style elements, including action taking place on warships,
and was developed by Tencent's Timi Studio. Both versions are free-to-play, and
were released for Android and iOS devices on February 9, 2018.
PUBG FOR PLAYSTATION 4
With the announcement of the Xbox release, PUBG Corporation stated that
there were plans to port to additional platforms, such as the PlayStation 4.
In an interview shortly after Gamescom, Greene said that their deal with
Microsoft did not exclude a PlayStation 4 port, but that their focus at the
time was only on the Windows and Xbox One version, given the small size
of their team. When asked about it in January 2018, Kim stated that
the team released the game first on the Steam and Xbox Game
Preview early access programs as they both easily allowed in-development
games to be released and updated over time, which contrasted with
Sony's lack of their own early access program, as well as their strict
quality control for even completed games. The PlayStation port was
officially announced in November, and was released on December 7, 2018
there were plans to port to additional platforms, such as the PlayStation 4.
In an interview shortly after Gamescom, Greene said that their deal with
Microsoft did not exclude a PlayStation 4 port, but that their focus at the
time was only on the Windows and Xbox One version, given the small size
of their team. When asked about it in January 2018, Kim stated that
the team released the game first on the Steam and Xbox Game
Preview early access programs as they both easily allowed in-development
games to be released and updated over time, which contrasted with
Sony's lack of their own early access program, as well as their strict
quality control for even completed games. The PlayStation port was
officially announced in November, and was released on December 7, 2018
I THINK PUBG IS THE BEST GAME FROM MY OPINION.
IF YOU NOT TRY PUBG I RECOMMENDS YOU TO TRY ONE TIME.
0 Comments